First we listen. Then you build. Before this session ends, the drums are yours.
1234
hi-hat
snare
kick
Three drums are enough
Kick. Snare. Hi-hat.
01Kick: the heartbeat. You feel it in your chest.
02Snare: the answer. It cracks back on 2 and 4.
03Hi-hat: the motion. Small, fast, keeps everything rolling.
Drums on the grid
The grid holds your drums in time
1234
hi-hat
snare
kick
hear what's on the grid so far
Four beats, sixteen boxes. A beat is just choices about boxes.
The listening tour
Your session comes pre-loaded
Open this quest's project from your quest gear. One file per DAW: take yours. Inside, ready-made beats are waiting, each one from a different world. We play them all: same bars, same tempo, completely different feeling.
While we listen
Hunt the drums
?First, collect: which drums can you spot? Kick, snare, hats, but also crashes, toms, cowbells…
?Where is the kick, and how often does it hit?
?What answers it? Snare? Clap? Something else?
?When kick and snare go quiet, what keeps time rolling?
The choice
Which one sounds like you?
There's no wrong answer. There's your answer. That kit is where you build.
Your turn
Build it drum by drum
01Kick first. Lay the floor the whole beat stands on.
02Snare on 2 and 4. Now it answers back.
03Hats last. Now it moves.
Start with the classic. Then break it until it's yours.
One more knob
How fast is your beat?
Same beat at 70 feels heavy. At 110 it starts running. We'll turn the tempo until we find your number.
Up next · Quest 3
Playing notes
Your drums are rolling. Next session you play the first notes on top, and your beat stops being a beat and starts being a track.